
Game designer Simon Wasselin explores gameplay and narrative
Narrative designer Simon Wasselin talks about his journey in the industry, how to balance gameplay and narrative and what he looks for in writers.
Narrative designer Simon Wasselin talks about his journey in the industry, how to balance gameplay and narrative and what he looks for in writers.
Caroline Marchal recently spoke about struggling to find female talent during recruitment. We explore why women are underrepresented in the games industry.
Did you know that 80% of games are abandoned by players before they reach the end? Here’s why game creators must prioritise narrative in their games if they want to stand out.
Caroline Marchal talks about starting out in the games industry and how the indie scene encourages more diversity and audacity in stories.
We talk women in games with BAFTA-nominated and Writers’ Guild Award-winning games writer Rhianna Pratchett.
Here’s what top video game designers and writers wish new writers understood about storytelling and gameplay.
Here’s why game makers must prioritise cohesion between gameplay and narrative from the very start of development.
Caroline Marchal summarises some dos and don’ts for those looking to work in the game industry.
Caroline Marchal outlines the five most important things to keep in mind about your audience as you write your game’s story.
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